That’s not a knock on the System at all it is fun to play around with and it does make some more difficult areas of the game easier, but I would have loved to see at least a couple of puzzles require the speed gear to get through, such as disappearing blocks that appear and disappear way to fast normally and you have to slow them down to get through, or enemies that are impervious to everything except using a weapon with the Power Gear enabled.īeyond the normal game there challenges you can go through. This made the Double Gear System feel more like an additional tool to help newer players. With that in mind, I never came across a point in which I absolutely had to use the Double Gear System to progress, not even in Wily’s Fortress. I like to see how far I can get using just the Mega Buster and only using the special weapons when needed, or to complete the game for a review. Don’t get me wrong, I enjoyed playing around with it, but I’m not going to lie I’m kind of stubborn when it comes to playing Mega Man games. This is useful when using the Double Gear System a lot, but here’s the thing at no point in the entire game are you required to use it. This will refill the Double Gear gauge a bit. If the gauge empties completely, it’ll still refill but now you can’t use it at all until it’s entirely refilled.Įnemies will now drop a new power-up that looks like a gear with a pink center. You can shut off the gears by hitting the button corresponding to the gear you’re using (the other button instantly switches to that gear) and the gauge will slowly refill. When either gear is active, a gauge begins draining. This does include you, but you still move a bit faster than everything else on the screen. The Speed Gear doesn’t really speed you up, but rather slow down everything else. The Power Gear increases the power of your attacks, let’s you fire off two Mega Buster shots when fully charged, and your special weapon attacks become more powerful as well and some even give an increased range. This is activated by hitting either L1 for the Power Gear or R1 for the Speed Gear. In addition, you’ll start out with the Rush Coil and gain the Rush Jet after a few stages, but instead of having to swap to them, they’ll always be on hand and have their own separate energy meter (shared by both the Coil and the Jet), with each Rush mode being assigned to a separate controller button.Īs noted in a lot of the promos for the game, the big new addition this time around is the Double Gear System. This is definitely useful for getting a feel for how certain weapons work instead of wasting your special weapon energy figuring that out. One thing I like here though is that instead of having to wait until you start the next stage to check out the weapon for yourself, you can play around with the new weapons at any time while not in a stage, including just after obtaining it. When you reach the robot master’s room and defeat him you’ll gain his weapon for yourself. Each stage is your typical Mega Man fare with platforming and enemies aplenty with a mid-boss part way through. After choosing one of four difficulty levels you go straight to the stage select screen with the eight new robot masters. If you’ve played previous games in the series, Mega Man 11 mostly plays no different. Light then takes a prototype of Wily’s research and installs it into Mega Man to give him a chance against Wily’s new technology. He then uses the system’s Speed Gear to help him take control of eight robot masters, implementing each of them with the system, and turn them loose on the world. After waking up from his dream he decides to go back to that research and fully develop the Double Gear System. Light’s research on robots with independent thought. The institute committee shoots down Wily’s proposed Double Gear technology in favor of Dr. Wily having a dream about his days at the Robotics Institute when he worked with Dr. As a forewarning, I’ll do my best to avoid spoilers outside of small things such as the robot master names and their special weapons that you get from them. Now Mega Man has returned with the first new entry in the classic series in about eight years, so let’s dive into Mega Man 11 to see if it’s as fun as the rest of the series. 20 saw the releases of Mega Man 9 and 10 respectively, but another lull took place until just recently, again not counting remakes and compilations. However, from 1998 until 2008 there weren't any new entries in the classic series outside of some remakes. Whether it’s X, Mega Man Volnutt, Zero, Lan Hikari, Geo Stellar, or the classic blue bomber himself, there are still plenty of fans of the series. Mega Man is one of the most popular franchises in gaming history and has one of the most devoted fan bases.
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